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Programming in C Sharp (mentor)

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17 óra
Közepes

  • Overview: Programming in Visual C# - Overview

  • Overview: Review of Visual C# Syntax
  • Lesson 1: Overview of Writing Applications by Using Visual C#
  • Lesson 2: Data Types, Operators, and Expressions
  • Lesson 3: Visual C# Programming Language Constructs
  • Lab 1: Developing the Class Enrollment Application

  • Overview: Creating Methods, Handling Exceptions, and Monitoring Applications
  • Lesson 1: Creating and Invoking Methods
  • Lesson 2: Creating Overloaded Methods and Using Optional and Output Parameters
  • Lesson 3: Handling Exceptions
  • Lesson 4: Monitoring Applications
  • Lab 2: Extending the Class Enrollment Application Functionality

  • Overview: Developing the Code for a Graphical Application
  • Lesson 1: Implementing Structs and Enums
  • Lesson 2: Organizing Data into Collections
  • Lesson 3: Handling Events
  • Lab 3: Writing the Code for the Grades Prototype Application

  • Overview: Creating Classes and Implementing Type-Safe Collections
  • Lesson 1: Creating Classes
  • Lesson 2: Defining and Implementing Interfaces
  • Lesson 3: Implementing Type-Safe Collections
  • Lab 4: Adding Data Validation and Type-Safety to the Application

  • Overview: Creating a Class Hierarchy by Using Inheritance
  • Lesson 1: Creating Class Hierarchies
  • Lesson 2: Extending .NET Framework Classes
  • Lab 5: Refactoring Common Functionality into the User Class

  • Overview: Reading and Writing Local Data
  • Lesson 1: Reading and Writing Files
  • Lesson 2: Serializing and Deserializing Data
  • Lesson 3: Performing I/O by Using Streams
  • Lab 6: Generating the Grades Report

  • Overview: Accessing a Database
  • Lesson 1: Creating and Using Entity Data Models
  • Lesson 2: Querying Data by Using LINQ
  • Lab 7: Retrieving and Modifying Grade Data

  • Overview: Accessing Remote Data
  • Lesson 1: Accessing Data Across the Web
  • Lesson 2: Accessing Data in the Cloud
  • Lab 8: Retrieving and Modifying Grade Data in the Cloud

  • Overview: Designing the User Interface for a Graphical Application
  • Lesson 1: Using XAML to Design a User Interface
  • Lesson 2: Binding Controls to Data
  • Lesson 3: Styling a User Interface
  • Lab 9: Customizing Student Photographs and Styling the Application

  • Overview: Improving Application Performance and Responsiveness
  • Lesson 1: Implementing Multitasking
  • Lesson 2: Performing Operations Asynchronously
  • Lesson 3: Synchronizing Concurrent Access to Data
  • Lab 10: Improving the Responsiveness and Performance of the Application

  • Overview: Integrating with Unmanaged Code
  • Lesson 1: Creating and Using Dynamic Objects
  • Lesson 2: Managing the Lifetime of Objects and Controlling Unmanaged Resources
  • Lab 11: Upgrading the Grades Report

  • Overview: Creating Reusable Types and Assemblies
  • Lesson 1: Examining Object Metadata
  • Lesson 2: Creating and Using Custom Attributes
  • Lesson 3: Generating Managed Code
  • Lesson 4: Versioning, Signing, and Deploying Assemblies
  • Lab 12: Specifying the Data to Include in the Grades Report

  • Overview: Encrypting and Decrypting Data
  • Lesson 1: Implementing Symmetric Encryption
  • Lesson 2: Implementing Asymmetric Encryption
  • Lab 13: Encrypting and Decrypting the Grades Report

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